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I defeated them and was going to fight Titanosaurus, but when I started the fight Titanosaurus was nowhere to be seen, and the game simply went back to the map with the Titanosaurus piece now missing. I defeated it using a combination of tail whips and heat beam spamming. It would run and jump at a fast pace, constantly swinging its arms around making it hard to get close, and of course it tried to pin me in the corner with as much annoying resolve as ever.
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This lanky aberration had replaced Gezora, and the new beast was more of a challenge. It attacked by spinning its front tentacle like a corkscrew, and it still had an eye beam, except now it fired from the drill. It was a bit like fighting Mothra, only it moved with a lot more grace. Moguera's replacement was a flying machine with a slight resemblance to a Pascagoula alien. But this time, their sprites and attack patterns were vastly different. The map was short so it was only a few minutes before I was headed towards a rematch with Gezora and Moguera. The music certainly didn't help, with a mixture of screeching sounds and loud drum beats that sounded like a monster's theme in a horror film.Īfter completing it, I tried to avoid playing through anymore of these levels whenever I could. The only enemies here were Matango Spawn, but as you can see the little bastards were everywhere. The "sky" was the same as the ground, so I I assumed the game was indicating that this level takes place in a cave. I started one of the orange levels, and my eyes were assaulted with a grotesque background of tumorous orange eyes. There was little else to be seen in the blue mountains, so I tried the other level type. I tried other levels of the same type to see if any enemies appear, but there were none. The level went on for three screens, but with no obstacles around I finished it very quickly. It would have been rather pleasant, had I heard it in a normal game. So without having to focus on anything, I listened to the music while walking through the level unopposed. But it didn't bother me much, I never keep up with game points. I should also mention that this was were the point meter started to become glitched beyond comprehension. I quickly noticed something else about this new level: There were no enemies, at all. I thought at first maybe the glitch had affected it, but it looked far too intentional. But there was something odd about the mountains, they had a "shredded paper" look to them. The level resembled a blue mountain range with a blood red planet in the sky. I moved Godzilla over to one of the many blue rock icons that had replaced the jungle icons and started the level. It was like the composer randomly played parts from five different songs with the same instruments. It started out slow and suspenseful, much slower than any song in the game.īut every twelve seconds or so there would be a loud clashing sound, and the tempo changed. Like most of the new songs it was hard to describe, I'll try. Pathos' map song was the first new song I heard in the game.
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Perhaps Toho put Biollante in the game to build excitement for the movie next year, but changed their minds? I tried to rationalize the game's abnormalities any way I could, but this would prove to be futile. "Godzilla vs Biollante" didn't come out until 1989, and this game was made 1988. Instead of Hedorah, it was Biollante.īut that couldn't have been right.
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I checked the other side of the board to see the new monster. There was one icon that had part of the Jungle Icon shape, but I didn't pay much thought to it. The first thing I noticed was that all the usual level icons had been replaced by a blue rock and some kind of orange honeycomb shape.
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Pathos was the same as Jupiter in layout, except the board was dark blue rather than green.
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